![]() You create a new character, and there are pages of skins that are locked until you buy them for each character!Īnd NONE of these DLC's are cheap, even less so when you consider that this is a game you have to BUY! There's a player house, but you have to pay a SUBSCRIPTION FEE to use it! You look in your Stash, more pulsing Icons, begging for you to buy more stash tabs! You open your inventory, pulsing icons begging you to spend money on new backpack tabs. In this new abomination, there's monetisation EVERYWHERE!! In the old game, the monetisation was only the Devs selling DLC, new skins for characters, with the occasional new character type released. Oh, and they have removed the ability to play local co-op, probably hoping to get people who DID use the local co-op to buy more copies.īut I can see why they did it this way, instead of making a new game. They've used the font of Diablo, a theme tune in the Town that sounds almost the same as Diablo, the same Inventory system, the same kind of sounding items.Īnd yet Diablo, a game that is coming close to THIRTY YEARS OLD is still far superior to this one! It's now like a bad pixel version of the ORIGINAL Diablo, but without the story, fun or challenge. There's no surprise that the majority of the community is against the game that they have made in the place of the original. This USED to be a superb game, but the Devs decided that they wanted to entirely remove EVERYTHING that came before and make it into a completely different game. There are FAR better ARPG's out there, and they don't have £300+ of DLC's and massive amounts more inside the game!Īnd caution to any who DO buy it, the "Complete Version" is anything but complete, another ♥♥♥ they are pulling. The Devs openly hate their customers, constantly attacking them, are only concerned with what THEY themselves want, which means piles of monetisation everywhere and taking away more and more of what their players actually loved about their game. Our aim is to make every class be viable, engaging and fun to play! We will be working on class balance with the help of community suggestions and excess testing and data gathered during the first season. Sub Difficulties now also increase drop chances from Bosses.Īttack Damage % stat is now calculated after all the other modifiers thus its a lot more powerful now. Wormholes will be scaling harder so the climb wouldnt be a tedious chore. We tweaked extra gold and magic find stats in order to fight gold inflation and mf stacking builds being superior to non mf builds. Gem drop rates as well as the Stats the gems give have been buffed, Gems now also give additive spell damage which is a new stat we are introducing and can be found in common caster weapons.Ĭommon Item affixes now roll more reasonable stats and spell weapons can now only roll stats that are beneficial for casters and vice versa. More satanics can now also roll sockets into them. Many satanics, heroics and angelics have also gotten some buffs in order to make them useful. Especially the Set Weapons now have damage that is in par with end game items. ![]() ![]() We revisited all set items and tweaked the stats to make the individual items more powerful and useful. Loot and Market filters will be improved for better filtering. Looting Quest items now vacuums all nearby quest items so you dont need to constantly click to pick them all up! This improvement made game play feel much better! We improved projectile hit checking so that when shooting through corners the projectiles wont destroy into them any more.īase cast rate on all skills has been increased by 25% in order to make early game more enjoyable.Įxploration was a big frustration for the players so we decided to add a system that reveals zone exits, dungeon entrances and way point on the map when you are roughly 2 screens away from them. Teleport/Blink skills now also have better collision checking which makes it much smoother to teleport around. We also fixed the maps that have water and chasms on the map border which can now be jumped through to reach the other side. You can now jump towards objects with full speed instead of being slowed down when jumping a short distance. Player base movement speed is increased for a better early game experience! We are bringing improvements to movement and combat mechanics to be more accurate, easier to use and less clunky. Lets start from Quality of Life improvements
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